Ok, so I think I was the only one that showed up the unit meeting. Meaning, I was the only Dragonknight at practice. I guess it's a good thing there wasn't a unit battle, eh?
Anyways; here's the basics of the unit meeting:
-Weapons: I'm working on specific Dragonknight weaponry. What I want to see is that we're able to be effective in a line fight, with towers, spears, reds, and arrows. Or, while skirmishing, with 24-30" shields, min reds, and dual wielding. So, I want to see Dragonknights to have their own bows, arrows, heaters, spears, reds, swords, rocks, javelins, etc. Stick to your strengths at first, of course, while working on your weaknesses. There should be absolutely NO reason that we couldn't have every Dragonknight fire their arrows, then join the line. OR have archers behind our line of shields and spears, while a couple of squads break off and harass the edges of the field to draw their attention, or to roll behind the opposite line. OR to split up into multiple 4 man squads assigned to certain parts of the field, etc etc etc.
-Garb: I'm also working on uniforms, so to speak. Any suggestions are welcome, and this is what I'm thinking of at the moment.
Tunic: Black
Pants: Black
Footwear: Boots, brown or black
Leg wraps: Brown
Surcoat/riding tunic:
Base color=Red
Trim=Black
Chest=Unit Symbol
Leg panels=Personal symbols, special symbols (for accomplishments, titles, etc), embellisments, rank patch
Trim on pants (per rank):
Recruit/Hatchling/Fledgling/Wyrmling= No trim;
Dragonknight=Gold trim;
Dragontamer/Dragonrider=Silver Trim;
Dragonmaster=White Trim
Trim on tunic:
Recruit/Hatchling/Fledgling/Wyrmling= No trim;
Dragonknight=Gold trim around neckhole;
Dragontamer=Silver trim around neckhole;
Dragonrider= Silver trim around neckhole, edges of sleeves, bottom of tunic
Dragonmaster=White trim around neck, edges of sleeves, white dragon wrapped around bottom of tunic (tail wrapped around, body centered in the front of the tunic's bottom)
-Unit practices, Build days, etc: We've been REALLY lax lately on having unit practices, build sessions (for character, weapons, and garb), and also working towards each other's ranks. We seriously need to apply ourselves. We're supposed to be the best that Midgar has to offer, and yet I can assure you that the entire unit wouldn't be able to stand toe to toe with Alterra's elite. Not much of rivals, are we? And guess what? They know it.
-Positions: We have a Loremaster, we still need a Battlemaster. If you don't know what the positions are, look around here. You'll find it.