The Realm of Midgar

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 The Laws of Midgar

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Aodhfin Dragonwalker
Aodhfin Dragonwalker

Posts : 930
Join date : 2009-08-04
Age : 31
Location : Tecumseh, OK

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PostSubject: The Laws of Midgar   The Laws of Midgar Icon_minitimeSun Sep 19, 2010 1:22 pm

1. Headshots are illegal, but are not penalized in the Dagohir MoA. To try and drill that headshots are illegal and should not be used in Dagorhir combat, 10 pushups, 10 situps, or sitting out for 1 battle will be the penalty when participating in honorbound combat. This penalty is optional for all other scenarios, but is strongly encouraged for anyone having problems with headshots. In addition, this penalty can be given to fighters that have repeated problems with headshots.

2. All issues on the field or off, if not dealt with by a herald, WILL be brought to the head of the chapter. There are no exceptions. If you choose not to bring it up and look for a solution, then put up and shut up. Leave the drama at the door, ladies, and pick up your weapons and fight.

3. There is no such thing as hitting too hard, unless you are repeatedly breaking bones. This is not supposed to happen though, as a safe Dagorhir weapon should not bruise, break bones, or seriously injure someone when using a full strength swing.

4. There is such a thing as light. This involves hits that you cannot feel, as well as hits that would not do any real life damage with an actual weapon. However, this does not mean that you can ignore hits. That does not mean that you can ignore wrap shots, or "trick" shots that hit hard enough but would otherwise do nothing in real life combat. As much as we try to strive for a simulation of medieval combat, this is still a sport. If it hits with sufficient force, take it.

5. Rule 0: Common sense supersedes all loopholes. So STFU, or GTFO.

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