The Realm of Midgar

A New Realm Rises from the Ashes of the Past....
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 The Weaponsmiths Guild: Rules and Guidelines

View previous topic View next topic Go down 
AuthorMessage
Kurai
Admin
avatar

Posts : 114
Join date : 2009-08-04
Age : 27

PostSubject: The Weaponsmiths Guild: Rules and Guidelines   Thu Aug 06, 2009 2:09 pm

The Rules to becoming a Weapon Smith:

1. You must be a participating member of Midgar.

2. All weapons, to count for your guild rank, must pass a strict safety check and be used in battle.

3. All Weapon smith hopefuls must attend at least one guild sponsored weapons construction class before they will be allowed into the guild.

4. All Weapon smiths will be expected to share their knowledge with the rest of the guild.

5. An Expert Weapon Smith may promote any deserving member as far as Craftsman Weapon Smith.

6. A Master Weapon Smith may promote any deserving member as far as Expert Weapon Smith.

7. A majority vote of the Master Weapon Smiths may promote any deserving member to Master Weapon Smith.

8. Ranking requirements:


a) Beginner Weapon Smith: Must construct at least one weapon of any
type. (A barrel mace is suggested for new members)

b) Weapon Smith: Must construct at least 2 short swords, and one great sword.

c) Journeyman Weapon Smith: Must construct at least 2 short swords, one great sword, one mace, and one flail. They must host one weapons construction class.

d) Craftsman Weapon Smith: Must construct at least 2 short swords, one great sword, one mace, and one flail, one glaive, one spear, one shield and one airborne weapon. They must host 2 weapons construction classes.

e) Expert Weapon Smith: Must construct at least 2 short swords, 2 great swords, one mace, and one flail, one glaive, one great mace, one spear, one shield, one arrow, one rock, one javelin, one dagger, one axe, and one loaner weapon for the realm. They must host 3 weapons construction classes.

f) Master Weapon Smith: Must construct at least 2 daggers, 2 short swords, 2 short axes, 2 short maces, 2 flails, 2 great swords, 2 great axes, 2 great maces, 2 glaives, 2 spears, 2 strap shields, 2 punch shields, 2 arrows, 8 rocks, 2 javelins, and 2 loaner weapons for the realm. It is strongly suggested that they design a new innovative weapon type or construction method that proves safe for use in battle. They must have hosted 5 weapons construction classes and at least one annually thereafter.

Ranks:

Beginner Weaponsmith

Weaponsmith

Jourenyman Weaponsmith

Craftsman Weaponsmith

Expert Weaponsmith

Master Weaponsmith
Back to top Go down
View user profile
 
The Weaponsmiths Guild: Rules and Guidelines
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Club Rules and Guidelines
» Chat - Suggestion box for Guidelines / Rules *Solved*
» International Rules 2010
» Rules of the Touge
» The Real Jersey Rules

Permissions in this forum:You cannot reply to topics in this forum
The Realm of Midgar :: Guilds :: Weaponsmiths-
Jump to: